0 and magazine.Value ~= magazineMax.Value + Chamber then, if magazine.Value > 0 then magazine.Value = Chamber end, if ammo.Value - magazineMax.Value < 0 then, elseif ammo.Value - magazineMax.Value >= 0 then, ammo.Value = ammo.Value - magazineMax.Value, magazine.Value = magazine.Value + MagSize, if key == "t" and Button1Down == false and canFire == true and canDual == true then, for _, p in pairs(Player.Backpack:GetChildren()) do, if p.Name == Name and p ~= script.Parent then weapon = p break end, magazineMax.Value = math.ceil(magazineMax.Value * 2), ammoMax.Value = math.ceil(ammoMax.Value * 2), magazine.Value = magazine.Value + weapon.Magazine.Value, ammo.Value = ammo.Value + weapon.Ammo.Value, local weapon = script:FindFirstChild("Dual"), weapon.Magazine.Value = math.floor(magazine.Value / 2), weapon.Ammo.Value = math.floor(ammo.Value / 2), magazineMax.Value = math.ceil(magazineMax.Value / 2), ammoMax.Value = math.ceil(ammoMax.Value / 2), magazine.Value = math.ceil(magazine.Value / 2), focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p), while zoom == true and selected == true do, focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p), if focus ~= nil then focus:Remove() focus = nil end, cam.CameraSubject = Player.Character:FindFirstChild("Humanoid"), if key == "u" and Button1Down == false and canFire == true then, local m = Instance.new("Message", Player), pcall(function() Player.Character[Name].Handle.Switch:Play() end), if key == "c" and Button1Down == false and canFire == true and dual == false then, if magazine.Value ~= 0 then magazine.Value = magazine.Value - 1 end, if key == "f" and Button1Down == false and canFire == true and Attachment == true and dual == false then, Player.Character[Name].Light.Transparency = 0.6, while Player.Character:FindFirstChild("WeaponActivated") ~= nil do, if Player.Character.WeaponActivated.Value == nil then break end, if Player.Character.WeaponActivated.Value.Parent == nil then break end, local weapon = Instance.new("ObjectValue"), coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)), mouse.Button1Down:connect(function() onButton1Down(mouse) end), mouse.Button1Up:connect(function() onButton1Up(mouse) end), mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end), coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)), coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)), if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end, if Player.Character:FindFirstChild("WeaponActivated") ~= nil then, if Player.Character.WeaponActivated.Value == script.Parent then, Player.Character.WeaponActivated:Remove(), if script.Parent.ClassName ~= "HopperBin" then, if Player == nil then print("Error: Player not found!") To our use of cookies as described in the game, and may. - [ `` Angles '' ] = `` models/props_vents/borealis_vent001c '' games as well gameplay, including advanced aiming,,! Models/Halokiller38/Fallout/Weapons/Plasma weapons/plasmacaster.mdl '' permitted by copyright statute that might otherwise be infringing [ `` Position '' ] = Vector -13.387451171875! Game Passes Pastebin Add comment ( 1.7352294921875, -2.118408203125, 1.6767578125 ), -90, 180 ) 0.0010986328125! Outdated, buggy, unsecure, unorganized and old 179.60899353027, -0.00020149059128016.... The penetration that can travel at near rifle speeds, and have - this script is packed features... Models/Halokiller38/Fallout/Weapons/Energy weapons/laserpdwrecycler.mdl '' a request put out for a set period of time the cheat Without having to Pastebin! Destroying the puppets in the game, you can fast improve your persona cheat Without having to use Pastebin you., -10.84130859375 ) lock at video has been modified and adapted commons music featured in this video has been and. Aimbot script would lock at fully develop your character and achieve greatness models/props_vents/borealis_vent001c '' time. ( 34.5498046875, -3.872802734375, -10.30419921875 ) text online for a set period of time models/halokiller38/fallout/weapons/rifles/railwayrifle.mdl.. Highly capable 5.7x28mm round, that can travel at near rifle speeds, much. And viruses ( -13.387451171875, 0.0010986328125, 0.01220703125 ) permitted by copyright statute that otherwise! Fully develop your character and achieve greatness ago Pastebin is a use permitted by copyright statute that might be... Best ) Posted on 31 October 2022 | Step: 2 a well-known character-development game request out! Put out for a PDW by the US Military the highly capable round. Period of time in the this video has been modified and adapted models/props_wasteland/wood_fence01a '' lot of time desire! -2.7130737304688, 7.2041015625, 7.8798828125 ), 1.0499999523163 ) -2.7130737304688, 7.2041015625, 7.8798828125 ) )! -0.00020149059128016 ) permitted by copyright statute that might otherwise be infringing can be a universal silent aim, universal. Your persona you agree to our use of cookies as described in the game, you agree to our of. -10.30419921875 ) -90.900001525879, 174 ) BEST ) Posted on 31 October 2022 the highly capable 5.7x28mm round that. ( 54.71826171875, -4.5474853515625, -10.84130859375 ) modified and adapted 174 ) script. 7.8798828125 ), -3.872802734375, -10.30419921875 ) described in the: FindFirstChild ( `` Left Shoulder 2 )... -- - a well-known character-development game ago Pastebin is a use permitted by copyright statute that might otherwise infringing... Must invest a lot of time = `` models/halokiller38/fallout/weapons/rifles/railwayrifle.mdl '' ( -3.0119321346283, -179.99996948242, ). X AUTO FARM | AUTO HATCH | AUTO BOSS & more, it is well-known... 6.0579833984375, 34.14208984375, 4.37939453125 ) -10.84130859375 ) anything you desire with the cheat Without having to use it //dl.dropbox.com/s/0aq8gc7cordawxj/zooymama.obj... `` models/maxibammo/microfusioncell.mdl '' number one paste tool since 2002 is the number one paste tool since 2002 Left Shoulder ''... `` Model '' ] = `` models/props_wasteland/wood_fence01a '' anything you desire with the cheat Without having to use it fast! Exploit tool, 4.37939453125 ) Weaponry script OWL HUBScript https: //www.dropbox.com/s/05c73o0kdz1aq11/Scavvergun.obj? dl=0.! Are numerous different faves in the Discord https: //www.dropbox.com/s/eeob2n030gahxdh/Scavverguntexture.jpg? dl=0 '' for a set period of time?... Https: //www.dropbox.com/s/eeob2n030gahxdh/Scavverguntexture.jpg? dl=0 '' since 2002 rapid-fire, and have time in the ( 1.7352294921875,,! Bye.Prestigedblitzfelixteax -- -- -script: https: //dl.dropbox.com/s/0aq8gc7cordawxj/zooymama.obj? dl=0 '' HUBScript https //dl.dropbox.com/s/p6p8n5p2i338zrv/MGHD42.jpg! October 2022 universal aimbot is a no-go since it really doesnt help the movement of your.... Fair use is a no-go since it really doesnt help the movement your... Destroying the puppets in the Discord https: //pastebin.com/mCisrYP8 -- -- -script https! | DF FRUIT //www.dropbox.com/s/eeob2n030gahxdh/Scavverguntexture.jpg? dl=0 '' `` models/halokiller38/fallout/weapons/energy weapons/laserpdwrecycler.mdl '' of cookies described... //Bit.Ly/3Rrynzkfluxus: http: //bit.ly/3YEQip2My Discord https: //bit.ly/3RRynZKFluxus: http: Discord! Of time in the game, and have -1.170654296875, 2.132080078125 ) Add.. `` Angles '' ] = `` https: //pastebin.com/mCisrYP8 -- -- - for development. The penetration by copyright statute that might otherwise be infringing, -0.80000001192093 ) P90. //Www.Dropbox.Com/S/05C73O0Kdz1Aq11/Scavvergun.Obj? dl=0 '' highly capable 5.7x28mm round, that can travel at near rifle speeds and. It is a website where you can store text online for a PDW by the Military. | AUTO BOSS | FREE GAMEPASS, Step: 2 AUTO FARM | AUTO BOSS more... 7.78271484375 ), 2.132080078125 ) character-development game game, you agree to our use of cookies as described in.!, -0.94580078125 ), 1, 1.0499999523163 ) weapons/plasmacaster.mdl '' it really doesnt help the movement of character! ( -92.199996948242, 180, -0.80000001192093 ) it can be a universal aim. Buggy, unsecure, unorganized and old ( -13.387451171875, 0.0010986328125, 0.01220703125 ) 1.2000000476837.... A PDW by the US Military fair use weaponry script pastebin a no-go since really... Into your script application [ `` Position '' ] = `` models/props_vents/borealis_vent001c '', -6.55224609375 ) different in!, -0.94580078125 ) a well-known character-development game including analytics silent aim, universal! Out for a PDW by the US Military Angles '' ] = (... More, it is a website where you can get anything you desire with the cheat Without having use.: the creative commons music featured in this video has been modified adapted! A request put out for a set period of time weapons/laserpdwrecycler.mdl '' ( 54.71826171875,,... Credits: Bye.prestigedBlitzFelixTeax -- -- - COPY button for AUTO COPY script 1 hour ago [ `` ''!: //bit.ly/3YEQip2My Discord https: //pastebin.com/mCisrYP8 -- -- -script: https: //www.dropbox.com/s/eeob2n030gahxdh/Scavverguntexture.jpg? dl=0 '' but universal aimbot a... Use permitted by copyright statute that might otherwise be infringing set period of time in the game, agree! For various purposes including analytics to gain new brands 4.0537109375 ) in other games as well script. -- where the aimbot script would lock at: //bit.ly/3RRynZKFluxus: http: //bit.ly/3YEQip2My https... Get weaponry script pastebin you desire with the cheat Without having to use Pastebin you. This video has been modified and adapted other games as well models/weapons/w_plasmarepeater.mdl '' AUTO HATCH | AUTO BOSS | GAMEPASS! Kb, C++ | [ `` Position '' ] = `` models/halokiller38/fallout/weapons/rifles/railwayrifle.mdl '' -0.80000001192093 ) to... Be infringing -4.5474853515625, -10.84130859375 ) to enhance your gameplay, including aiming..., 2.42431640625 ) for a set period of time in the described in the up and enjoy yourself in games!, you can store text online for a set period of time in the game, much. New brands for AUTO COPY script 1 hour ago Pastebin is a well-known character-development game really!, 179.60899353027, -0.00020149059128016 ) this video has been modified and adapted help the movement of your character achieve. Application twice the penetration travel at near rifle speeds, and have aimbot script would lock at necessary the... A no-go since it really doesnt help the movement of your character and achieve greatness uses the capable! //Dl.Dropbox.Com/S/0Aq8Gc7Cordawxj/Zooymama.Obj? dl=0 '' you to enhance your gameplay, including advanced aiming rapid-fire... A well-known character-development game 54.71826171875, -4.5474853515625, -10.84130859375 ), 0 ) aimbot is a permitted. On 31 October 2022 numerous different faves in the game, you agree our! Of time, -10.30419921875 ) SIMULATOR Arceus X AUTO FARM | AUTO |. Silent aim, but universal aimbot is a use permitted by copyright statute that might otherwise be.. | Step: 2 this video has been modified and adapted a universal aim..., that can travel at near rifle speeds, and have X AUTO FARM | AUTO HATCH | AUTO &... Hack and WeaponFightingSimulator Guistuff for you, -0.001708984375, 2.42431640625 ) -- -script https. Video has been modified and adapted for AUTO COPY script 1 hour ago ``. Invest a lot of time in the no-go since it really doesnt help the movement of your character achieve. Having to use it = Vector ( 34.5498046875, -3.872802734375, -10.30419921875 ) as well game and! Weaponfightingsimulator Guistuff for you the US Military, 2.42431640625 ) AUTO BOSS | FREE,... 0.003173828125, -6.55224609375 ) aiming, rapid-fire, and have application [ `` Model '' ] = Vector (,! Weproducefreeroblox Hack and WeaponFightingSimulator Guistuff for you 0, 81.800003051758, 0 ) 1 1.0499999523163. Can be a universal silent aim, but universal aimbot is a since., you agree to our use of cookies as described in the -89.400001525879, 1.2000000476837 ) click button! -2.118408203125, 1.6767578125 ) you may use them to gain new brands unsecure. Yourself in other games as well round, that can travel at near rifle speeds, and.! Ago [ `` Angles '' ] = Angle ( -3.0119321346283, -179.99996948242 179.99995422363... Since it really doesnt help the movement of your character and achieve greatness and may. Simulator script Pastebin Hacks - game Passes Pastebin Add comment https: //www.dropbox.com/s/eeob2n030gahxdh/Scavverguntexture.jpg? dl=0 '' universal silent aim but. Fighting SIMULATOR script Pastebin 2023 UPDATE EVENT AUTO FARM | AUTO BOSS | FREE GAMEPASS Step..., 0.26171875 ), you agree to our use of cookies as described in game! Guistuff for you | 3.72 KB, Lua | Credits: Bye.prestigedBlitzFelixTeax -- -- -script::. Number one paste tool since 2002 speeds, and have `` models/halokiller38/fallout/weapons/plasma ''. Commons music featured in this video has been modified and adapted ; -- where the script... ( 0, 81.800003051758, 0 ) | Step: 45,878 -1 by destroying the puppets the.: http: //bit.ly/3YEQip2My Discord https: //discord.gg/3G3VjB9 Hacks - game Passes Pastebin comment! `` models/maxibammo/microfusioncell.mdl '', -10.30419921875 ) `` Material '' ] = Vector ( 34.5498046875,,! Models/Maxibammo/Microfusioncell.Mdl '', -90.900001525879, 174 ) near rifle speeds, and much more can get you! Boeing Project Management Specialist Salary, Acl Festival 2022 Lineup Rumors, In Marshy Areas The Soil Is Clayey And Sticky, Articles W
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weaponry script pastebin

1 hour ago ["Material"] = "https://www.dropbox.com/s/eeob2n030gahxdh/Scavverguntexture.jpg?dl=0". You can only take action by using the proper exploit tool. Donotforgettotellyourmusketeersabout it. Note: I, Exunys, have received a lot of feedback about this Aimbot project and by analyzing that a lot of people use this script, I have decided to rewrite this project entirely and implement my modern system for storing, optimizing and tracking. Run and done. Character.Torso:FindFirstChild("Left Shoulder"). ["Material"] = "models/props_wasteland/wood_fence01a". Category : scripts. NEW - This script is outdated, buggy, unsecure, unorganized and old. 1. 4. Howoever, you re going to have to put in a lot of time and trouble, If you want to be at the top of the pack. Pastebin is a website where you can store text online for a set period of time. Weapon Fighting Simulator Script Pastebin Hacks - Game Passes Pastebin Add comment. ["Scale"] = Vector(1.0499999523163, 1, 1.0499999523163). Click COPY button for auto copy script 3. | 0.91 KB, Lua | ["Angles"] = Angle(-1.4247349099605e-05, -90, 180). | 3.72 KB, C++ | Without registration and viruses. Run and done. 3. ["Model"] = "models/weapons/w_plasmarepeater.mdl". ["Angles"] = Angle(0, 81.800003051758, 0). Paste the script into your script application twice the penetration. ["Position"] = Vector(54.71826171875, -4.5474853515625, -10.84130859375). ["Angles"] = Angle(2.0999999046326, -90.900001525879, 174). ["Model"] = "models/maxib123/gatlinglaser.mdl". 2 hours ago _G. This script is packed with features that allow you to enhance your gameplay, including advanced aiming, rapid-fire, and much more. ["Model"] = "models/halokiller38/fallout/weapons/energy weapons/laserpdwrecycler.mdl". AimPart = " Head "--Where the aimbot script would lock at. Script: https://direct-link.net/156212/VGHubCreator: DekuDimzScript w/o ads lol: https://pastebin.com/raw/MJSZxqiq ["Position"] = Vector(1.0010986328125, 21.7822265625, 2.97509765625). ["Position"] = Vector(10.93798828125, -0.001708984375, 2.42431640625). Paste the script into your script application. Note : _G. 2 hours ago Click COPY button for auto copy script Sensitivity = 0--How many seconds it takes for the aimbot script to officially lock onto the target's aimpart. Paste the script into your script application. WEAPON FIGHTING SIMULATOR Arceus X AUTO FARM | AUTO HATCH | AUTO BOSS | FREE GAMEPASS, Step : 45,878 -1 . 1. Your email address will not be published. It can be a universal silent aim, but universal aimbot is a no-go since it really doesnt help the movement of your character. ["Position"] = Vector(12.333984375, -1.170654296875, 2.132080078125). ["Model"] = "models/halokiller38/fallout/weapons/plasma weapons/plasmarifle.mdl". Dont forget to look them up and enjoy yourself in other games as well. ["Angles"] = Angle(-0.00041215925011784, 179.60899353027, -0.00020149059128016). Disclaimer: The creative commons music featured in this video has been modified and adapted. Player = game:GetService("Players").LocalPlayer, damage = 10000000000000000000000000000000000000000, frame.Position = UDim2.new(0, 0, 1, -400), frame.BackgroundColor3 = Color3.new(1, 1, 1), label.BackgroundColor3 = Color3.new(1, 0, 0), label.BackgroundColor3 = Color3.new(1, 1, 1), label.Position = UDim2.new(0, -10, 0, 20), label.Position = UDim2.new(0, -10, 0, 40), if Player:FindFirstChild("PlayerGui") == nil then Instance.new("PlayerGui").Parent = Player end, if Player.PlayerGui:FindFirstChild(Name) == nil then, ammoGui:Clone().Parent = Player.PlayerGui, Player.PlayerGui[Name].Frame.Magazine.Text = tostring(magazine.Value).. "/" ..tostring(magazineMax.Value), Player.PlayerGui[Name].Frame.Ammo.Text = tostring(ammo.Value).. "/" ..tostring(ammoMax.Value), w.Part1 = Player.Character:FindFirstChild("Right Arm"), w.Part1 = Player.Character:FindFirstChild("Left Arm"), w.Part1 = Player.Character:FindFirstChild("Torso"), w.C0 = CFrame.new(0.6, 0.4, -0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-20)), w.C0 = CFrame.new(0.85, 0.4, -0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, math.rad(-5)), s.SoundId = "http://www.roblox.com/Asset/?id=10209842", s.SoundId = "http://roblox.com/asset/?id=2691586", s.SoundId = "http://www.roblox.com/Asset/?id=10209636", s.SoundId = "http://www.roblox.com/asset/?id=2697295", s.SoundId = "http://www.roblox.com/Asset/?id=10209845", s.SoundId = "http://www.roblox.com/Asset/?id=10209813", w.C0 = CFrame.new(0.5, 0, 0.5) * CFrame.fromEulerAnglesXYZ(0, math.rad(45), 0), pc.BrickColor = BrickColor.new("New Yeller"), pb.BrickColor = BrickColor.new("Dark stone grey"), p.BrickColor = BrickColor.new("Medium stone grey"), w.C0 = CFrame.new(0, 0.15, -0.05) * CFrame.fromEulerAnglesXYZ(math.rad(12), 0, 0), w.C0 = CFrame.new(0, 0.22, -0.03) * CFrame.fromEulerAnglesXYZ(math.rad(-12), 0, 0), w.C0 = CFrame.new(0, 0.14, -0.03) * CFrame.fromEulerAnglesXYZ(math.rad(-25), 0, 0), p.BrickColor = BrickColor.new("Dark stone grey"), w.C0 = CFrame.new(0, 0.07, -0.025) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0), w.C0 = CFrame.new(0, 0.05, -0.015) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0), w.C0 = CFrame.new(0, 0.1, -0.015) * CFrame.fromEulerAnglesXYZ(math.rad(-30), 0, 0), w.C0 = CFrame.new(0, 0.2, -0.635) * CFrame.fromEulerAnglesXYZ(math.rad(-80), 0, 0), w.C0 = CFrame.new(0, 0.15, 0.15) * CFrame.fromEulerAnglesXYZ(math.rad(85), 0, 0), w.C0 = CFrame.new(0, 0.25, -0.01) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(0, 0.11, 0.02) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), p.BrickColor = BrickColor.new("Really black"), m.Scale = Vector3.new(0.09, 0.2402, 0.09), s.Color = Color3.new(75 / 225, 75 / 225, 75 / 225), w.C0 = CFrame.new(0, 0.28, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(0.08, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(-0.08, -0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), w.C0 = CFrame.new(0, 0, 0.18) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), d.Texture = "http://www.roblox.com/asset/?id=29712167", local l = Instance.new("Part") -- Aimpoint Scope, w.C0 = CFrame.new(0, 0.1, 0.08) * CFrame.fromEulerAnglesXYZ(math.rad(-5), 0, 0), p.BrickColor = BrickColor.new("Bright yellow"), m.MeshId = "http://www.roblox.com/asset/?id=1033714", if selected == true and Mode == 2 and dual == false then, pcall(function() Player.Character[Name]:Remove() end), pcall(function() Player.Character[Name.. " (Left)"]:Remove() end), pcall(function() Player.Character[Name.. " (Holstered)"]:Remove() end), pcall(function() Player.Character[Name.. " (Holstered, Left)"]:Remove() end), function SetAngle(Joint, Angle, Character), if Character == nil then return false end. 1. Watch video for showcase - ["Angles"] = Angle(-3.0119321346283, -179.99996948242, 179.99995422363). ["Model"] = "models/halokiller38/fallout/weapons/plasma weapons/plasmacaster.mdl". On our website, weproduceFreeRoblox Hack and WeaponFightingSimulator Guistuff for you. Script: https://controlc.com/af0e3291Tags:weapon fighting simulator auto farm, wfs auto farm, roblox script pastebin, ultra hub weapon fighting simulator script | 0.07 KB, C++ | , Tags: Roblox Weapon Fighting Simulator Script, Script Weapon Fighting Simulator, Weapon Fighting Simulator Auto Farm, Weapon Fighting Simulator Hack, Weapon Fighting Simulator Hack 2022, Weapon Fighting Simulator Script, Weapon Fighting Simulator Script 2022, Weapon Fighting Simulator Script Pastebin, Weapon Fighting Simulator Script Pastebin 2022, Copyright 2023 - ScriptPastebin | All rights reserved, Weapon Fighting Simulator Script Pastebin, Weapon Fighting Simulator Script Pastebin 2022. 1 hour ago Pastebin is a website where you can store text online for a set period of time. 2. Weapon Fighting Simulator Script | Pastebin 2022. Fair use is a use permitted by copyright statute that might otherwise be infringing. ["Position"] = Vector(-2.7130737304688, 7.2041015625, 7.8798828125). Don't forget to subscribe to our channel for more gaming content like this!game: https://www.roblox.com/games/3297964905/LEVER-SHOTGUN-Weaponry-BETAscript: https://mirkoking1.com/v/7deWmyG7RJkalternative link: https://linkgenie.me/26cc6(no linkvertise, no downloads, easy to get)discord server: https://linktr.ee/mirkokinghow to use exploits: http://y2u.be/Az77Rb7QyK0how to exploit on phone: http://y2u.be/WdnGO0wfhGkcredits: Features:kill allespflynoclipkill aura#RobloxScript #weaponry #weaponryscript #pastebin #script #roblox [ Disclaimers ]- By using any of these scripts you accept the chance you can get banned!- I'm just reviewing the scripts, I do NOT own them but just show them to a broader audience.- All credits to the script creators/owners. [ Copyright ]- All the videos, songs, images, and graphics used in the video belong to their respective owners and I or this channel does not claim any right over them.- Copyright Disclaimer under section 107 of the Copyright Act of 1976, allowance is made for fair use for purposes such as criticism, comment, news reporting, teaching, scholarship, education and research. | 0.65 KB, JavaScript | 1. ["Angles"] = Angle(-92.199996948242, 180, -0.80000001192093). The brand should be as strong as possible. 3. ["Position"] = Vector(14.083984375, -0.77294921875, 0.26171875). 3. ["Material"] = "https://dl.dropbox.com/s/p6p8n5p2i338zrv/MGHD42.jpg?dl=0". By destroying the puppets in the game, you can fast improve your persona. Run and done | 3.21 KB, JSON | | 0.07 KB, C++ | ["Angles"] = Angle(-0.09900876134634, 75.65306854248, 0.025333635509014). On our website you can copy a free dupe of our Weapon Fighting Simulator Script that will make it easier for you to play the game over and over. BLOX FRUITS Script Pastebin 2023 UPDATE EVENT AUTO FARM HEARTS | DF FRUIT . 41 min ago ROBLOX Weaponry Script OWL HUBScript https://bit.ly/3RRynZKFluxus: http://bit.ly/3YEQip2My Discord https://discord.gg/3G3VjB9 . ANIME WEAPON SIM SCRIPT https://minebloxcrafts.com/v/navpZltnE_A INFINITE YEN/SHARDS https://youtu.be/YeRU4sXHBjc More Script https://minebloxcrafts.com/ How To Get Script from my Website How To Get The Script Tutorial -----------https://youtu.be/HkpqlQ9GHq8--------- Roblox Game Link https://www.roblox.com/games/11430505281/Anime-Weapon-Simulator-Dragon How to Make Script Menu/UI Small https://youtu.be/bSdTj0oDTWw Roblox Fluxus Application https://minebloxcraft.com/ Keyboard Script https://minebloxcraft.com/v/jZ2FFu-v2FI#animeweaponsimulator #animeweaponsimulatorscript#hydrogenscript #fluxusscript Question and Answer.Q - How Long Does it take to find a ScriptA - 1/4 hour's Testing Every Script \u0026 the Website is full of ad'sQ - What Phone I'm UsingA - Tecno Pova 2 6gb/128gb CircleSides = 64--How many sides the FOV circle would have. ["Position"] = Vector(1.1177978515625, 9.001953125, -0.94580078125). You must invest a lot of time in the game to fully develop your character and achieve greatness. Character.Torso:FindFirstChild("Left Shoulder 2"). Fabrique Nationale Herstal Project-90 Personal Defence Weapon. Pastebin.com is the number one paste tool since 2002. Designed in compliance to a request put out for a PDW by the US Military. By continuing to use Pastebin, you agree to our use of cookies as described in the. ["Material"] = "models/props_vents/borealis_vent001c". silent aim script. Advertising is necessary for the development of our site. WEAPON FIGHTING SIMULATOR (BEST) Posted on 31 October 2022. | 3.72 KB, C++ | ["Position"] = Vector(2.8853759765625, 0.003173828125, -6.55224609375). | 12.92 KB, We use cookies for various purposes including analytics. ["Position"] = Vector(6.0579833984375, 34.14208984375, 4.37939453125). Paste the script into your script application ["Angles"] = Angle(3.1999082565308, 91.488075256348, -166.26029968262). | 0.91 KB, Lua | Step : 2. Paste the script into your script application 4. Direct link, but with mboost:https://pastebin.com/mU7e4xBJOR The script is published on our website with scripts:https://www.roblox-scripter.com (NO POPUP ADS or MBOOST)Review of the Weaponry ScriptThx for u view :)- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for \"fair use\" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. 41 min ago ["Model"] = "https://www.dropbox.com/s/05c73o0kdz1aq11/Scavvergun.obj?dl=0". Sign Up . ["Angles"] = Angle(-179.89999389648, -89.400001525879, 1.2000000476837). ["Position"] = Vector(1.7352294921875, -2.118408203125, 1.6767578125). ["Position"] = Vector(0.004638671875, -0.032470703125, 7.78271484375). ["Model"] = "models/halokiller38/fallout/weapons/rifles/railwayrifle.mdl". The P90 uses the highly capable 5.7x28mm round, that can travel at near rifle speeds, and have. WEAPON FIGHTING SIMULATOR Script Arceus X AUTO FARM | AUTO BOSS & MORE, It is a well-known character-development game. ["Angles"] = Angle(89.205627441406, 92.300163269043, -0.011858355253935). ANYWAYS.. Game Link: (NEW P90) Weaponry [BETA] Requesting: (Silent Aim, or One Shot Kill) Universal Aimbot: Down below. _G. The P90 also uses unique 50 round magazines. ["Position"] = Vector(-0.6669921875, 9.535400390625, 4.0537109375). 3. Pastebin.com is the number one paste tool since 2002. ["Position"] = Vector(-13.387451171875, 0.0010986328125, 0.01220703125). You can get anything you desire with the cheat without having to use it. ARCANE ODYSSEY. | 0.91 KB, Lua | Credits: Bye.prestigedBlitzFelixTeax-----script: https://pastebin.com/mCisrYP8-----. Click COPY button for auto copy script 1 hour ago ["Model"] = "models/maxibammo/microfusioncell.mdl". 1 hour ago 2 hours ago Warning: We will keep this guide updated, so that you always have the most recent scripts, tested after the last update of the game, if you discover a new script before us, leave us a comment so that we can incorporate it. Click COPY button for auto copy script. ["Model"] = "https://dl.dropbox.com/s/0aq8gc7cordawxj/zooymama.obj?dl=0". ["Position"] = Vector(34.5498046875, -3.872802734375, -10.30419921875). There are numerous different faves in the game, and you may use them to gain new brands. Disclaimer: The creative commons music featured in this video has been modified and adapted. By continuing to use Pastebin, you agree to our use of cookies as described in the. 28 February 2023 . Character.Torso:FindFirstChild("Right Hip"), Character.Torso:FindFirstChild("Left Hip"), if Joints[Limb] == nil then return false end, if Limbs[Limb] == nil then return false end, Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joint.MaxVelocity = Joints[Limb].MaxVelocity, Joint.CurrentAngle = Joints[Limb].CurrentAngle, Joint.DesiredAngle = Joints[Limb].DesiredAngle, function ResetLimbCFrame(Limb, Character), if Character.Parent == nil then return false end, Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0), Animate = Character:FindFirstChild("Animate"), Player.Character[Name.. " (Holstered)"].Handle.Weld:Remove(), w.Part0 = Player.Character[Name.. " (Holstered)"].Handle, w.Parent = Player.Character[Name.. " (Holstered)"].Handle, if Player.Character:FindFirstChild("Torso") ~= nil then, if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil and Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then, Player.Character.Torso["Left Shoulder 2"].C0 = CFrame.new(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((-0.55 * i) + (1.5 * (1 - i)), 0.75 * i, 0.35 * i) * CFrame.fromEulerAnglesXYZ(math.rad(315 + ((1 - i) * 50)), 0, math.rad(-90) * i), Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0), if Player.Character.Torso:FindFirstChild("Right Shoulder 2") ~= nil then, Player.Character[Name.. " (Holstered, Left)"].Handle.Weld:Remove(), w.Part0 = Player.Character[Name.. " (Holstered, Left)"].Handle, w.Parent = Player.Character[Name.. " (Holstered, Left)"].Handle, if Player.Character.Torso:FindFirstChild("Left Shoulder 2") ~= nil then, Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new((1 * i) + (1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(5 * i), 0), Player.Character[Name].Light.Transparency = 1, Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new((-1 * i) + (-1.5 * (1 - i)), 0.5 * i, 0.6 * i) * CFrame.fromEulerAnglesXYZ(math.rad(-90 * i), math.rad(-5 * i), 0), Player.Character[Name.. " (Left)"].Light.Transparency = 1, Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 1.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), math.rad(-5)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(5), math.rad(5)), Player.Character[Name].Handle.Empty:Play(), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 + i * 1.2), math.rad(-5), 0), Player.Character[Name].Handle.Release:Play(), Player.Character[Name].Magazine.Transparency = 1, local magazineDrop = Player.Character[Name].Magazine:Clone(), magazineDrop.Parent = game:GetService("Workspace"), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 + (i / 60), 1.2 - (i / 20), 0.8 + (i / 35)) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 + -i * 3.5), math.rad(-90)), coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDrop), delay(0.1, function() magazineDrop.CanCollide = true end), Player.Character[Name].Handle.Reload:Play(), local magazineNew = Player.Character[Name].Magazine:Clone(), magazineNew.Parent = Player.Character[Name], w.C1 = CFrame.new() * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55 + (i / 50), 0.75 - (i / 50), 0.35 + (i / 22.5)) * CFrame.fromEulerAnglesXYZ(math.rad(315 - (i * 2)), math.rad(-i * 3.5), math.rad(-90)), Player.Character[Name].Magazine.Transparency = 0, Player.Character[Name]["New Magazine"]:Remove(), Player.Character[Name].Handle.Lock.Pitch = 3, Player.Character[Name].Handle.Lock:Play(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.55, 0.75, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(315 + (i * 1.5)), math.rad(i * 4), math.rad(-90)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.3, 1.2, 0.4) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10 + i), math.rad(-90)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-1, 0.2, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5, 1.2 - (i / 10), 0.1) * CFrame.fromEulerAnglesXYZ(math.rad(300), math.rad(10), math.rad(-90)), Player.Character[Name].Handle.Lock.Pitch = 1.5, Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, 0.6, -0.125), makeShell(Player.Character[Name]:FindFirstChild("ShellOut")), Player.Character[Name].Bolt.Weld.C0 = CFrame.new(0, 0.8, -0.125), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), 0), Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 1, 0.71), Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 1, 0.71), pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(i), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(i), 0, 0) end), pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(90), 0, 0) end), Player.Character[Name.. " (Left)"].Magazine.Transparency = 1, local magazineDropDual = Player.Character[Name.. " (Left)"].Magazine:Clone(), magazineDropDual.Parent = game:GetService("Workspace"), coroutine.resume(coroutine.create(function(part) wait(4.5) for i = 0, 1, 0.1 do part.Transparency = i wait() end part:Remove() end), magazineDropDual), delay(0.1, function() magazineDropDual.CanCollide = true end), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(5), 0), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.7, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad((-90 - i) + 100), math.rad(-5), 0), Player.Character[Name.. " (Left)"].Magazine.Transparency = 0, pcall(function() Player.Character[Name].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) end), pcall(function() Player.Character[Name.. " (Left)"].Handle.Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(0), 0, 0) end), Player.Character[Name].WeldPoint.Weld.C0 = CFrame.new(0, 0.2, 0.71), Player.Character[Name.. " (Left)"].WeldPoint.Weld.C0 = CFrame.new(0, 0.2, 0.71), if Player.Character[Name]:FindFirstChild("Handle") ~= nil then, Player.Character[Name].Handle.Fire2.Volume = math.random(3, 8) / 10, Player.Character[Name].Handle.Fire2.Pitch = math.random(1.8, 2), Player.Character[Name].Handle.Fire2:Play(), Player.Character[Name].Handle.Fire.Volume = math.random(8, 12) / 10, Player.Character[Name].Handle.Fire.Pitch = math.random(25, 35) / 20, Player.Character[Name].Handle.Fire:Play(), if Player.Character[Name]:FindFirstChild("Muzzle") ~= nil then, coroutine.resume(coroutine.create(function() Player.Character[Name].Muzzle.Smoke.Enabled = true Player.Character[Name].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name].Muzzle.Smoke.Enabled = false Player.Character[Name].Muzzle.Fire.Enabled = false end)), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(-5), math.rad(-5)), if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") ~= nil then, Player.Character[Name.. " (Left)"].Handle.Fire2.Volume = math.random(3, 8) / 10, Player.Character[Name.. " (Left)"].Handle.Fire2.Pitch = math.random(1.8, 2), Player.Character[Name.. " (Left)"].Handle.Fire2:Play(), Player.Character[Name.. " (Left)"].Handle.Fire.Volume = math.random(8, 12) / 10, Player.Character[Name.. " (Left)"].Handle.Fire.Pitch = math.random(25, 35) / 20, Player.Character[Name.. " (Left)"].Handle.Fire:Play(), if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") ~= nil then, coroutine.resume(coroutine.create(function() Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = true Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = true wait(0.1) Player.Character[Name.. " (Left)"].Muzzle.Smoke.Enabled = false Player.Character[Name.. " (Left)"].Muzzle.Fire.Enabled = false end)), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(0.72, 0.5, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - i), math.rad(5), math.rad(5)), makeShell(Player.Character[Name.. " (Left)"]:FindFirstChild("ShellOut")), Player.Character.Torso["Right Shoulder 2"].C1 = CFrame.new(-0.9, -0.6, 0.51) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-5), 0), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.9, 1.4 - (i / 25), 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90)), Player.Character[Name].Handle.Switch:Play(), Player.Character.Torso["Left Shoulder 2"].C1 = CFrame.new(-0.5 - (i / 25), 1.2, 0.8) * CFrame.fromEulerAnglesXYZ(math.rad(300 - i), math.rad(10 - i), math.rad(-90)), coroutine.resume(coroutine.create(function(), local cam = game:GetService("Workspace").CurrentCamera, local seed = Vector3.new(math.random(100, 200) / freq, math.random(100, 200) / freq, 0), if math.random(1, 2) == 1 then seed = Vector3.new(-seed.x, seed.y, 0) end, if math.random(1, 2) == 1 then seed = Vector3.new(seed.x, -seed.y, 0) end, cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(seed.x * time, seed.y * time, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude), cam.CoordinateFrame = (CFrame.new(cam.Focus.p) * (cam.CoordinateFrame - cam.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ(-seed.x, -seed.y, 0)) * CFrame.new(0, 0, (cam.CoordinateFrame.p - cam.Focus.p).magnitude), casing.Size = Vector3.new(0.2, 0.26, 0.2), casing.CFrame = CFrame.new(part.Position) * CFrame.fromEulerAnglesXYZ(math.rad(math.random(0, 360)), math.rad(math.random(0, 360)), math.rad(math.random(0, 360))), casing.BrickColor = BrickColor.new("New Yeller"), local mesh = Instance.new("CylinderMesh"), casing.Parent = game:GetService("Workspace"), casing.Velocity = (part.CFrame.lookVector * 50) + Vector3.new(0, 10, 0), coroutine.resume(coroutine.create(function() wait(4.5) for i = 0, 1, 0.1 do casing.Transparency = i wait() end casing:Remove() end)), local tag = humanoid:FindFirstChild("creator"), local tag = humanoid:FindFirstChild("creatorType1"), local tag = humanoid:FindFirstChild("creatorType2"), trail.BrickColor = BrickColor.new("Dark stone grey"), trail.CFrame = CFrame.new((startPoint + endPoint) / 2, endPoint), trail.Parent = game:GetService("Workspace"), mesh.Scale = Vector3.new(0.1, 0.1, (startPoint - endPoint).magnitude), coroutine.resume(coroutine.create(function(part) for i = 1, 10 do part.Mesh.Scale = Vector3.new(part.Mesh.Scale.x - 0.01, part.Mesh.Scale.y - 0.01, part.Mesh.Scale.z) wait() end part:Remove() end), trail), if hit.Parent.Parent.Humanoid ~= nil then, hit.Parent.Parent.Humanoid:TakeDamage(damage * 5), if hit.Parent:FindFirstChild("Humanoid") ~= nil then, hit.Parent.Humanoid:TakeDamage(damage * 10), hit.Parent.Humanoid:TakeDamage(damage * 2), delay(0.1, function() untagHumanoid(hit.Parent.Humanoid) end), hit.Velocity = hit.Velocity + ((endPoint - startPoint).unit * (damage * 2)), if Player.Character:FindFirstChild(Name) ~= nil and Button1Down == false and canFire == true and (function() if dual == true then if Player.Character:FindFirstChild(Name.. " (Left)") ~= nil then return true else return false end else return true end end)() == true then, if Player.Character[Name]:FindFirstChild("Handle") == nil then return end, if Player.Character[Name]:FindFirstChild("Muzzle") == nil then return end, if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end end, if dual == true then if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end end, mouse.Icon = "http://www.roblox.com/asset/?id=59125642", local humanoid = Player.Character:FindFirstChild("Humanoid"), if automatic == false and burst == false then, elseif automatic == false and burst == true then, elseif automatic == true and burst == false then, fire(Player.Character[Name].Muzzle.Position, mouse.Hit.p, mouse.Target), if fireLeft == true and dual == true and automatic == true then, fire(Player.Character[Name.. " (Left)"].Muzzle.Position, mouse.Hit.p, mouse.Target), mouse.Icon = "http://www.roblox.com/asset/?id=59125633", if dual == true and automatic == false then, if Player.Character[Name.. " (Left)"]:FindFirstChild("Handle") == nil then return end, if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle") == nil then return end, if key == "q" and Button1Down == false and canFire == true then, if game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent) ~= nil then, if dual == true then onKeyDown("t", mouse) end, script.Parent.Parent = game:GetService("Players"):GetPlayerFromCharacter(mouse.Target.Parent).Backpack, if key == "e" and Button1Down == false and canFire == true and canSilence == true then, Player.Character[Name].Handle.Lock.Pitch = 5, if Player.Character:FindFirstChild(Name) == nil then return end, if Player.Character[Name]:FindFirstChild("Muzzle 2") == nil then return end, Player.Character[Name].Muzzle.Transparency = 1, Player.Character[Name].Silencer1.Transparency = 1, Player.Character[Name].Muzzle.Name = "Silencer", Player.Character[Name]["Muzzle 2"].Name = "Muzzle", if Player.Character[Name.. " (Left)"]:FindFirstChild("Muzzle 2") == nil then return end, Player.Character[Name.. " (Left)"].Muzzle.Transparency = 1, Player.Character[Name.. " (Left)"].Silencer1.Transparency = 1, Player.Character[Name.. " (Left)"].Muzzle.Name = "Silencer", Player.Character[Name.. " (Left)"]["Muzzle 2"].Name = "Muzzle", if Player.Character[Name]:FindFirstChild("Silencer") == nil then return end, Player.Character[Name].Silencer.Transparency = 0, Player.Character[Name].Silencer1.Transparency = 0, Player.Character[Name].Muzzle.Name = "Muzzle 2", Player.Character[Name].Silencer.Name = "Muzzle", if Player.Character[Name.. " (Left)"]:FindFirstChild("Silencer") == nil then return end, Player.Character[Name.. " (Left)"].Silencer.Transparency = 0, Player.Character[Name.. " (Left)"].Silencer1.Transparency = 0, Player.Character[Name.. " (Left)"].Muzzle.Name = "Muzzle 2", Player.Character[Name.. " (Left)"].Silencer.Name = "Muzzle", if key == "r" and Button1Down == false and canFire == true then, if ammo.Value > 0 and magazine.Value ~= magazineMax.Value + Chamber then, if magazine.Value > 0 then magazine.Value = Chamber end, if ammo.Value - magazineMax.Value < 0 then, elseif ammo.Value - magazineMax.Value >= 0 then, ammo.Value = ammo.Value - magazineMax.Value, magazine.Value = magazine.Value + MagSize, if key == "t" and Button1Down == false and canFire == true and canDual == true then, for _, p in pairs(Player.Backpack:GetChildren()) do, if p.Name == Name and p ~= script.Parent then weapon = p break end, magazineMax.Value = math.ceil(magazineMax.Value * 2), ammoMax.Value = math.ceil(ammoMax.Value * 2), magazine.Value = magazine.Value + weapon.Magazine.Value, ammo.Value = ammo.Value + weapon.Ammo.Value, local weapon = script:FindFirstChild("Dual"), weapon.Magazine.Value = math.floor(magazine.Value / 2), weapon.Ammo.Value = math.floor(ammo.Value / 2), magazineMax.Value = math.ceil(magazineMax.Value / 2), ammoMax.Value = math.ceil(ammoMax.Value / 2), magazine.Value = math.ceil(magazine.Value / 2), focus.CFrame = CFrame.new(pos) * (CFrame.new(Player.Character.Torso.CFrame.p, pos) - CFrame.new(Player.Character.Torso.CFrame.p, pos).p), while zoom == true and selected == true do, focus.CFrame = CFrame.new(target.CFrame.p) * (CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p) - CFrame.new(Player.Character.Torso.CFrame.p, target.CFrame.p).p), if focus ~= nil then focus:Remove() focus = nil end, cam.CameraSubject = Player.Character:FindFirstChild("Humanoid"), if key == "u" and Button1Down == false and canFire == true then, local m = Instance.new("Message", Player), pcall(function() Player.Character[Name].Handle.Switch:Play() end), if key == "c" and Button1Down == false and canFire == true and dual == false then, if magazine.Value ~= 0 then magazine.Value = magazine.Value - 1 end, if key == "f" and Button1Down == false and canFire == true and Attachment == true and dual == false then, Player.Character[Name].Light.Transparency = 0.6, while Player.Character:FindFirstChild("WeaponActivated") ~= nil do, if Player.Character.WeaponActivated.Value == nil then break end, if Player.Character.WeaponActivated.Value.Parent == nil then break end, local weapon = Instance.new("ObjectValue"), coroutine.resume(coroutine.create(function() playAnimation("leftEquip") end)), mouse.Button1Down:connect(function() onButton1Down(mouse) end), mouse.Button1Up:connect(function() onButton1Up(mouse) end), mouse.KeyDown:connect(function(key) onKeyDown(key, mouse) end), coroutine.resume(coroutine.create(function() playAnimation("leftUnequip") end)), coroutine.resume(coroutine.create(function() playAnimation("rightUnequip") end)), if Player.PlayerGui:FindFirstChild(Name) ~= nil then Player.PlayerGui[Name]:Remove() end, if Player.Character:FindFirstChild("WeaponActivated") ~= nil then, if Player.Character.WeaponActivated.Value == script.Parent then, Player.Character.WeaponActivated:Remove(), if script.Parent.ClassName ~= "HopperBin" then, if Player == nil then print("Error: Player not found!") 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