Option 1 +2, whenever the wielder lands a hit with this shortsword the enemy must pass a reflex saving throw (DC 18), or the wound becomes covered in fine emeralds for 5 minutes. All enemies in a 50 feet cone must pass a will saving throw (DC 32) or suffer 2d4 ability damage to intelligence (doesnt affect creatures with intelligence lower than 3) and become confused for 1d4 rounds. While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Under this effect, the creature starts to hear loud noises, suffering a -2 penalty to attack and damage rolls and AC. Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Bugged. Bladeguard: Buckler If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Talk to Odden, Regnard and Taerill. On a critical hit it hits so hard that enemy would need to pass a fortitude saving throw (DC 20) each time it tries to attack, or become unable to attack for one round. On every fifth hit it automatically casts the cold ice strike spell in the direction of the enemy as a 12th level wizard. Maddening Gaze: As a swift action, you can look in a certain direction. Thanks u/Vargkungen from reddit who found the item names in Toybox you will have to use the mod to add the item if you want to use the scalemail. Pathfinder: Wrath of the Righteous - Season Pass. Option 2 +2, ghost touch, whenever this scythe misses a hit it tears the enemys soul a bit, dealing 1d12 negative energy damage. (Not clear if both intelligence and strength both grant a damage bonus.). Option 2 +2 enhancement bonus to charisma. Huge or Gargantuan size. Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Option 1 +4 physical perfection, whenever the wearer makes an attack roll to confirm a critical hit, it automatically succeeds. Such mark can only be on 1 target at a time. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Padded Armor - Option 1 - +4, -2 to attack rolls and constitution, electricty resistance 30. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. If the bearer of this mark tries to attack the owner of the weapon, it must pass a will saving throw (DC 29) or suffer -3 penalty on attack rolls and -8 penalty on damage rolls for 2 rounds. Ancient Elvish Texts. In addition, all party members of the wearer gain a +3 insight bonus to all saving throws against confusion, insanity and domination spells. Option 2 +3, mithral, whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. Option 1 +2 enhancement bonus to constitution. No more wasting time on relic projects hoping you will get some useful item in the end! Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. When you return (after the Ivory Sanctum), the witch will gloat they've taken Kyado prisoner but Kyado will break free and kill the witch in a cutscene right after, while weaing Delamere's treasures. Option 3 +5, axiomatic, whenever the wielder lands a hit against a new enemy, it marks it with Obedience. The enemy also suffers -2 penalty to all saving throws until the end of combat. You gain +4 bonus to saving throws against mind-affecting effects, emotions, confusion, fear, death, and compulsion effects, but a -2 penalty to saves against poison, elemental, paralyzing and movement impairing effects. If you are hit, this bonus resets. A successful saving throw negates the blindness and halves the damage. I usually try to resist specializing in weapons because I like the freedom to switch them up and not feel like I've wasted those feats. (Thanks, Haaru.). Bardiche/Heavy Pick (both options come with same enchantments) . Option 2 This rod grants you the ability to modify up to 6 spells per day so that the energy type of the damage they deal changes to unholy. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Option 1 +3, whenever the wielder casts a breath of life spell on an ally, the chosen ally gets +2 bonus to AC, attack, and damage for 1 round. Thanks for making it. It is unusual to find so much cheer in a person with such a dark past. Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. I'm not joking. The Lost Relic is a quest in Pathfinder: Kingmaker . This effect stacks up to 3 times and persists for 1d4 rounds. Though the enemy becomes immune to bleeding, they suffer -2 penalty to reflex saving throws. Option 2 Whenever the wielder lands a melee touch attack, the enemy must pass a will saving throw (DC 20) or his heart and mind is consumed with agonizing lust, any critical hit against effected enemy drives him even crazier, paralyzing for one round. A creature with ferocity still dies when its hit point total reaches a negative amount equal to its constitution score. Contents 1 Journal 2 Walkthrough 2.1 Find the relic that the Defaced Sisters are looking for 2.2 Learn more about the Oculus of Abaddon 2.3 Take the Oculus of Abaddon from Vordakai 2.4 Defeat Vordakai 2.5 Determine the fate of the citizens of Varnhold 2.6 Await further developments Journal " Queen's Gratitude. 20 units per day. Has same description as the original relic item, no idea what it does if anything. Option 1 Whenever the wielder confirms a critical hit with any bow, the enemy starts losing mind, thus suffering -1 damage to intelligence, wisdom, or charisma. Wrath of the Righteous leaves a memorable mark on the throwback-style RPG genre, with strong companion personality and turn-based combat. The wearer can choose to suffer a -2 penalty to AC to grant all party members a +1 bonus to AC. Option 2 +4, uses intelligence modifier as a damage bonus, you also use your intelligence bonus for attacks instead of strength. Multiple applications of this effect dont stack. Each time the wielder confirms a critical hit, an enemy is affected with a Burst with Light effect. Such mark can only be on 1 target at a time. Option 2 Whenever the wearer of these gloves lands a sneak attack against an enemy, the enemy becomes vulnerable to fire for 1 round and suffers additional 2d6 fire damage. This effect stacks up to 3 times and persists for 1d4 rounds. Whenever the wearer is attacked, the enemy has to pass a reflex saving throw (DC 20) or suffer -10 penalty on damage rolls for 1 round. It should be noted that some of the relics aren't rewarded properly currently, and have to be added via using toybox, and some items may not function correctly as the tooltip states they will. If one of the party members falls unconscious, a giant spider is summoned to fight alongside you for 3 rounds. Moving the relics and remains will mean more people will come to Drezen to pay homage to Delamere. Option 2 All summon spells of 6th level and lower are maximized as though using the maximize spell feat. Your email address will not be published. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. Ring Option 1 Whenever the wearer is fighting defensively and lands a first attack in this condition, the enemy is pushed 10 feet away and is knocked prone for 1 round. You also get a +1 insight bonus to AC against outsider creatures. Option 3 +3, whenever the wielder lands a hit, it scorches the enemy a bit. Each time you cast a spell on an enemy, it must pass a reflex saving throw (DC 20) or be entangled in a web for 1d4 rounds, trying to break free each round. x4 bus timetable peterborough to corby how to import functions from another python file in jupyter notebook; the string s is initially empty the following can be performed on a any number of times super singer senior season 7 all episodes; log2 fold change negative solidsquad download; curtain rod brackets ikea (Anyone else feel like this weapon could be crazy insane on a trickster into legend build? Valve Corporation. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs. Option 2 Whenever the enemy confirms a critical hit against the wielder of this shield every enemy in a 30 feet area must pass a fortitude saving throw (DC 20) or become blinded for 1d4 rounds and suffer 4d6 positve energy damage. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). However, whenever the wearer lands a first hit in melee against a new enemy the target must pass a fortitude saving throw (DC 32) or be stunned and become vulnerable to sonic damage for 3 rounds. You are set! Choosing this just levels you with the partially completed item, but the enchant option in crusade mode just shows up in red as if you dont have the item. Play crusade 60 days straight until you have 1-2 fortresses left. Dried up spring When you exit the streets of Dresen, you will meet the Hand of Heaven. Likewise, some of the act 5 relics can be obtained in act 4, but cannot be restored until act 5. Look for SarenraeLifeSourceScalemailItem & SarenraeObliteratingLightScalemailItem. It grants the wearer DR 3/- and moderate fortification, but also makes the wearer vulnerable to sonic damage. Bardiche/Sling Staff/Trident (Same effects across all three weapons) . Option 2 +5, made of crystals and be worn by a druid. Option 2 +3, +2 morale bonus to dexterity. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. Three times per day you can try to dominate outsiders, this creature has to pass a will saving throw (DC 22) or will be under the dominating effect till the end of the fight. While activated, all enemies in a 10 feet area around the owner must pass a will saving throw (DC 36) or suffer a -5 penalty on saving throws against mind-affecting spells, -2 penalty on saving throws against enchantment school spells, and become vulnerable to sonic damage for 5 rounds. Option 2 +5, flaming burst, whenever the wielder lands a first hit against a new enemy, the enemy must pass a fortitude saving throw (DC 32) or catch on cursed fire which makes it unable to cast spells for 1d3 rounds. Option 1 +3, adamantite, grants +2 additional daily uses of lay on hands, fervor, and channel energy class abilities, if you possess them (applied after rest). Whenever a creature hits them with a melee attack, that creature suffers 1d6 piercing damage. Creatures who fail the saving throw against it become dazed for 2 rounds instead of 1 round. Option 1 Once per day, whenever your HP falls below 0, your HP is restored by twice your character level, and the ring summons 1d4+2 undead skeletal champions around you for 2 minutes. (This one currently shows up as null when moused over in crusade mode.). There is no hard timer. You also get a +1 insight bonus to AC against outsider creatures. Option 1- +3, grants ferocity as per the universal monster rule. Option 2 +5, made of crystals and be worn by a druid. This is a great guide. This bonus can stack up to +5. Option 1 Whenever this shield is under the affect of warpriests sacred shield, each time the wielder bashes using this shield, it deals 1d6 holy damage, an enemy must pass a will saving throw (DC 18) or will be marked. Other Pathfinder Wrath of the Righteous Guides: Some of the act 3 relics can be obtained in act 2, but cannot be restored until act 3. This shield also deals additional 2d8 points of holy damage to undead creatures (Note, when choosing this option it just shows up as an unfinished item when hovering over the tooltip, but it came out as this item.). Option 2 +4, whenever the wearer is hit, gain fast healing 1 (stacks up to 10) until the end of combat. Option 2 +2 enhancement bonus to charisma. Crusade, crusade, crusade, and drives your foes into the abyss. If you think Ive missed a relic, or have extra information youd like me to add, then please let me know. This is a guide to all of the restored relics in crusade mode, and what gear you can get from it. When this effect ends, the first attack the wearer makes suffers -4 penalty to attack and damage roll, as well as caster level checks to overcome spell resistance (if needed). Instead it deals (1d6 + 1 per two caster levels) points of damage. Option 2 +2, 20 sonic resistence, +2 bonus on saving throws against sound based effects, if someone attacks with sonic damage, the wielder has to make a reflex saving throw (DC 19) for sonic damage to echo from this shield, dealing all enemies in a 10 feet area 3d6 sonic damage. If you know the specific location of any unique, please leave a comment! While under this effect, an enemy thats attacking the wearer must pass a reflex saving throw (DC 17) or suffer 3d4 piercing damage. Option 1 +2, whenever you dont have full HP, anytime you cast a spell on an ally, you gain fast healing 5 for 1d3 rounds. For instance, power word kill now will instantly kill all enemies with HP lower than 150 instead of 100. A successful saving throw negates the blindness and halves the damage. Option 2 You bound a part of your soul to the ring. Option 1 This rod grants you the ability to modify up to 6 spells per day so that in addition to their main effect they affect the target with a dominate person spell. Option 1 The owner can activate this item once per day. This item will only be visible in searches to you, your friends, and admins. Once per day you can charge both weapons in your hands with this flame for 10 minutes. It fixes a number of crushes, and issue with loot disappearance, some essential NPC being dead, and more. If they suffer any electrical damage, the armor becomes infused with electricity: for the next round, the wearers attacks deal additional 1d12 electric damage, and the spells with the electric descriptor they cast become quickened, as though using the Quicken spell feat. These spiders eat through the flesh dealing 1d6 damage per two wielders levels. However, after this the ally dies again. Want to. As a free action, you can lose HP equal to half your level to grant target creature a +2 bonus to attack rolls, and transform their damage type into force, for 1 round. If an attack of opportunity was a critical hit, the enemy is staggered. All rights reserved. Option 3 Whenever the wearer polymorphs into any creature, they get a +4 enhancement bonus to attack and damage rolls made with limbs.
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