Lord dipping into Thief & Cavalier > Paladin & Swordmaster > High Lord. An inspirational, peaceful, listening experience. As the game progresses Rally Speed is often no longer enough to stop units from getting doubled, let alone doubling units they otherwise wouldn't. Early: Healer Anyway, I haven't finished a maddening run yet and I'm learning that the game is in fact quite dynamic with changing tactics from the early game compared to mid or late game. Similar to Dedue just up the brawling path. Ashe: Dancer. For Annette I went the classic way to get her being a Gremory (Monk, Mage, Warlock and Gremory), gave her always the better magic staff that increase magic and she was destroying. His damage output is higher as a War Master, and is easily the highest potential damage output War Master, but until you get Quick Riposte extremely late his defense is very poor and he doesn't get access to a useful Weapon-breaker ability as a gauntlet user. Annie Heminway, editor, teaches grammar, creative writing, translation, African cinema, and classic and Francophone literature at the SCPS of New York University. Given that he's the weak link in the BL chain and is around to help with Chapter 13, this is actually a viable role. Bolt Axe+ still outdamages her spells and outranges them until S-rank (then it ties). Hubert was incredibly powerful as he ended up having a very high magic with great Dex, Spd, and Res. I'll clear as many enemies as I can during player phase and tend to only use tanks who can either get close to killing enemies or who also count as Damage. Everyone who wasn't doing well, who could fly was made into a flier for this section, just to keep them alive. Dedue is slow and magically-vulnerable, a bad combo in late AM. Her best class is probably bench. I believe +4 speed means +4 chance to evade, no? And I think the answer depends on many things including play style, what people set as their bar for what constitutes a "strong" build, maybe even rng during level ups. She can also just rally/Stride (Secret Transport Force) and run. Master Mage while training axe/flying, then go Wyvern Rider at Level 20. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Even if you don't plan on using her as combat unit, Annette is still plenty useful. Other option is to make him a Wyvern Lord and use him as a flying lockpick if you aren't happy with the way he is developing. (Also I helped him with some Str boost) then after Brigand mastery you get Death Blow which is nice as it gives you extra 6 strength when you initiate combat. I second wyvern Annette. Pretty much every other character in the game who is intended to be a mage can check at least one of these boxes. Felix: Lv45 Bow Knight. Ferdinand never felt particularly strong aside from Swift Strikes. A simple tip, but often forgotten by many. Men principal. This includes every game past FE6, with the exception of Birthright and Revelation, which I haven't played. Annette dark knight + thyrsus if you can get it + dark magic range + 1 and +1 range for 8 mv = maddening is way easier since you can just hop in snipe hop out I miss FE's trinity of magic. All of her reason list is effectively 1-2 range generic attack spells. Early: Damage- By providing examples of what others have used to beat the game with, I hope this category of sub-optimal but good enough builds might get exposed. Late: Damage, Tank, Support Id rather have her be able to use her plethora of spells than just one weapon the whole game. Annette is in the BL house which has a heavy focus on physical units. I had not used Jeritza before so his usefulness was a question to me. Magic in general destroyed her. Going a few extra levels to get a valuable skill is more than worth it, it's like early promoting in other FE games, sure you technically lose potential but the advantage you get is far more worth it. - Results (126 votes). 2022-06-29 / Posted By : / uno chef in fattoria ribs / Under : . This added bulk kept her going until she had the speed, and alert stance, to just dodge everything. I don't know if she's Mag-blessed but that's the kind of thing that we might be able to find out if we had more example end game builds/stats in this list to compare with . If you have previously posted a build somewhere please let me know and I'd be happy to add it to the list. Finally, I did complete most of the DLC (blue) quests when/if they seemed worthwhile. Can you save scum certification exams or is it hard locked whether you pass or fail on a given day or not? 13. She does well getting her to Wyvern Lord swinging a Bolt Axe. Annette as a WyvernLord had more Mag than Gremory Lysithea which explains a lot about why she was so effective. I don't know why people say she's a weak mage, she can ORKO most enemies in my run but I haven't reached the end yet. The game itself was also split into phases with very distinct challenges for me. Give her a bolt ax and she is scary. MVP. 19-20) and enemies that will normallydouble any of your party (AS in the late 30s and up). Early: Damage- Early: - As the game progresses Rally Speed is often no longer enough to stop units from getting doubled, let alone doubling units they otherwise wouldn't. Because she does have a weakness in heavy armor skill. All three are pretty good but I don't think she benefits that much from Gremory since her Faith spells aren't very special. Mid: Healer/Chip Damage But, as you say, Rally Strength in particular is a great Rally throughout the game (especially as a personal), and I think it's because I don't use rallybots in general that Annette hasn't seen almost any actionfor me in Part 2 - I can understand keeping her in as a rallybot even if she no longer is the best magical attacker I could field. Abyss came out halfway through my run and I completed it towards the end, so no bonus characters or items that were relevant. He also turned out with great Charisma and so had some potent gambit usage throughout the game. I looked at what's expected for her in this build and I got average in most stats with 14 extra points of Mag. Last, but certainly not least, we have Annette, my MVP and by far the unit who surprised me the most. Late: Chip Damage. How important is it to actually stick to one build over another?" Edit: no, it's from rally str. She doesn't get Physic, which is the default spell for healing in this game. Depends on what you want out of her, Annette's quite flexible. Not entirely unsurprising but I found it difficult to really determine what role she served. For the Paladin build, he would get 5 levels of Cavalier, then 25 levels of Paladin. For most of the mid-game I had her in the Assassin class and this worked wonderfully well for her. Press question mark to learn the rest of the keyboard shortcuts. Having Bow at A rank also helps her out too giving her Point-Blank Volley as a distant attacking option. 10 Use: Marianne In Maddening Mode, it's understandably easy to get tunnel vision about using the units that are capable of withstanding the most hits and dealing the most damage. Golden Deer / Verdant Wind Example Builds: Black Eagles / Crimson Flower Example Builds: Black Eagles / Silver Snow Example Builds: My personal reasons for starting this list: As Im playing my first Maddening NG game, I found myself wondering how my progress is going compared to others. She also learns Encloser which is super useful. She gets Str, HP, and speed stat boosters. The riding classes help maintain his overall stats but the Thief / Swordmaster / Assassin classes are good to develop his speed which I think is more important for Maddening. I'll post a part of my current BL Maddening build at the end of Part 1. I used Constance in the first couple of chapters until I recruited Lysithea and then she was benched for the rest of the game. Difficulty Level Differences This is a harder question to answer. Late: BIG Damage. And an attacking range of 11 with the Bolt Axe+ is matched only by a Dark Flier with Thyrsus (or Caduceus and S-Reason). Bolt Axe+ outdamages and outranges her spells. I very often used Edelgard to bait enemies such as assassins, swordmastersand Pegasus knights because she was largely untouchable by them and being doubled didn't matter when she couldn't be hurt. When is it safe to start the DLC side story? In Maddening enemies tend to branch into two categories - enemies that aren't hard to double (between 0-25AS from Ch. Rally Speed and Strength is not a trivial combination, I'd say it's OP even. Etc. Crusher was good when she wanted to double up close, or use Dust, and Bolt Axe was great for the range. So I saw her as a rally bot first, and based on many discussions I read online, decided to go with Lysithea as my main mage. She's also one of the units who got a lot of use out of unlocking Armor Knight. When is it safe to start the DLC side story? Early: - armed forces vacation club for veterans 082 825 4557; welsh keith brymer jones wife zapperstore.xyz@gmail.com Now that the DLC is out and the Dark Flier and Valkyrie classes are a thing, it's less of a benefit. Why Did Floki Betray King Horik, Craigslist Fort Worth Guns For Sale, Chicken Prolapsed Vent Won't Stay In, Does Jaden Newman Still Play Basketball, Articles B
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best class for annette maddening

She does her job super well. I'll admit I feel like it's a bit of a shame you caved into the DLC items just at the end like that (as selfish that is of me to say, apologies) but I get it, not judging. I thought it would be nice to have examples of teams/builds that people used as they beat the game and for those examples to be easily accessible. I'm also under the impression that NG+ is relatively easy making the need less important. Please note that this list in no way rates how good the builds themselves are. Especially since you dont get access to Arcane Crystals till pretty late in the game. But she just doesn't increase in value nearly as much as most units in the game as the game progresses. In terms of units, I really enjoy usingmagic and having high accuracy so this was a heavy focus when deciding how to build my team overall. Sylvain isn't quite as dodgy, so it's kinda either-or for him with Wyvern Lord or Paladin. Class Progression: Soldier > Fighter > Armor Knight > Wyvern Rider Attached are screenshots of some my characters in Ch12 (a real build should include full team). Feels like an important note if anyone wanted to use it as a guide. Minor Spoiler Alert: Inevitably these builds will have some minor spoilers like revealing story-related unique classes. I also recruited Anna for access to her Paralogue and secret shop access and as this is Crimson Flower I used Jeritza as I did not get to use him the first time I played Crimson Flower. Annette: Lv46 Dark Flier. Sometimes the devils in the details and why one persons run went much better than someone elses can have a lot to do with the progression path towards the same final class, how they split up instructions, exp, battalions, gear setup, stat boosters, adjutants, how they used them tactically, whether they grinded a lot or not, etc. She was still solid all-around but wasn't as powerful as Bernadetta or any of my other units. I wish I could have 9 more of her on my team! He wound up worse than Felix, comparable to Mercedes's physical bulk.Felix -https://i.imgur.com/0xEwKz0.jpg. BL? However, once she mastered Sniper and obtained Hunter's Volley everything changed. Early game is far and away the hardest portion. Those look like the generally recommended builds for most characters and sounds like it served you well. ), the units getting dispatched generally dependent on weapon triangle advantage or enemy class type (e.g. I know it's important, but I am so bored of it that I ignored the fistfuls of fish days. With a Wo Dao and Rapier, she counter killed nearly everything. I also gave her Dancer, so her Avo with a Sword was around 120. ALL RIGHTS RESERVED. Hilda -https://i.imgur.com/9cmi17e.jpg, Class Progression: Brigand(mastery skill) > Wyvern Rider > Wyvern Lord But it's also an example of looking at characters in isolation. Late: Healing, Magic Tank Not uncommon for Felix but I certainly haven't seen that often for Dimitri. Class Progression: Soldier>Brigand>Wyvern Rider>Wyvern Lord Ashe probably wants to stick as a Sniper, but if you already have someone else playing Sniper, he makes for a pretty good Assassin. But then again considering how people are able to solo Maddening, that can't possibly be the case. For example what did the team look like in Ch 12/13? It was my 5th Playthough with no DLC involved. If there was an MVP of this run, it would be Petra without a doubt. I'm surprised you managed to use vantage on Lysithea. I guess I look at things a little differently. First class path is solid too but you need a better understanding of the game to make it work. Besides that, this feels like a pretty normal build for her. Mid: Damage/Healing There's a 15% growth rate difference in magic between most of the magic classes and the wyvern classes, so you'd be losing out on some amount of raw magic power. I like to use Annette as a Wyvern Lord, so she can make good use of her Hero's Relic, "Crusher" on Azure Moon, or make good use of Bolt Axes outside of Azure Moon. Characters in the final team: Apologies for the bad images, I need to get an SD card reader at some point. It's also much stronger on the BL route, since you gain access to the Crusher. What Defense and Resistance? I've seen people swear by how awesome she is as a Wyvern Rider/Lord and how she can OHKO using LIghtning Axe (including the latest builds submission by @Graveless. I found it useful, but I utilized her as a hit and run unit with PBV more. Her lacking speed growth makes her struggle to be a great damage dealer as enemies get faster, despite her light weight spells, so she wants as much raw power as she can get while also having Canto to keep herself safe and mobile. Ashe also isn't a terrible pick for Dancer, as he's around for Chapter 13. He had solid Prt and Rsl and I didn't worry too much if he was the target of a monster after using a gambit. Late: Dancer. As an example. She is no longer fast enough to double anything that other mages can't double, and tends not to have enough Mag to OHKO (I actually found this happening consistently in late Part Itoo - perhaps your Annette is Mag-blessed?). I think the best option for her is Assassin, but anything you choose will have heavy weapon proficiency requirements. Annette Wyvern Lord works decent. He's also not horrible with swords/riding either. End: Damage Bishop also has the 2x white magic uses. It was also a very relaxed Playthough, as I'd would rout some of the earlygame maps for Class Mastery so it can't be really used too seriously. You're browsing the GameFAQs Message Boards as a guest. You can see it takes the enemy's hit from 30% down to 21% (I guess some rounding is involved?) Combing his relic or killer lances worked like Leonie's PBV or Ignatz's Hunter's Volley. It wasn't too hard to gether into vantage range by purposefully taking an early hit, rather than killing on player phase. Magic attacks typically operate outside of this, allowing for consistent accuracy against most enemy types. There were few units that could not be eliminated safely and often with a Crit at that point. I did not at any point use the Sacred stat boost items, the Chalice, or any other DLC benefits not mentioned above. I leave it up to the reader to go through any individual build/guide they're interested in. Some of this was getting rng blessed, but I think it's more about the unusual way I used her. Im hoping that team example builds can facilitate these kinds of discussions while serving as practical examples. Lindhardt was invaluable up until the end-game where I nearly stopped using him altogether. Its possible for more than 1 character to satisfy more than of my core archetypes in which case that opens up more room for other builds. I think images are ideal but not necessarily a requirement as long as this information is provided. Late: Damage I don't want to dismiss how impossible it would have been to even make it to the end-game without him. Stay as an armoured/brawling class and glue him to Dimitri. Marianne was one of the first recruits that made it to endgame. They'd usually leave enemies barely alive, just like Lysithea did in the late game. Kitchen, actually nvm she will just blow it up. Are tournament prizes a once/month thing? The other thing I'd say is I try to look at characters in a wider team context. Dimitri: Soldier > Lord dipping into Thief & Cavalier > Paladin & Swordmaster > High Lord. An inspirational, peaceful, listening experience. As the game progresses Rally Speed is often no longer enough to stop units from getting doubled, let alone doubling units they otherwise wouldn't. Early: Healer Anyway, I haven't finished a maddening run yet and I'm learning that the game is in fact quite dynamic with changing tactics from the early game compared to mid or late game. Similar to Dedue just up the brawling path. Ashe: Dancer. For Annette I went the classic way to get her being a Gremory (Monk, Mage, Warlock and Gremory), gave her always the better magic staff that increase magic and she was destroying. His damage output is higher as a War Master, and is easily the highest potential damage output War Master, but until you get Quick Riposte extremely late his defense is very poor and he doesn't get access to a useful Weapon-breaker ability as a gauntlet user. Annie Heminway, editor, teaches grammar, creative writing, translation, African cinema, and classic and Francophone literature at the SCPS of New York University. Given that he's the weak link in the BL chain and is around to help with Chapter 13, this is actually a viable role. Bolt Axe+ still outdamages her spells and outranges them until S-rank (then it ties). Hubert was incredibly powerful as he ended up having a very high magic with great Dex, Spd, and Res. I'll clear as many enemies as I can during player phase and tend to only use tanks who can either get close to killing enemies or who also count as Damage. Everyone who wasn't doing well, who could fly was made into a flier for this section, just to keep them alive. Dedue is slow and magically-vulnerable, a bad combo in late AM. Her best class is probably bench. I believe +4 speed means +4 chance to evade, no? And I think the answer depends on many things including play style, what people set as their bar for what constitutes a "strong" build, maybe even rng during level ups. She can also just rally/Stride (Secret Transport Force) and run. Master Mage while training axe/flying, then go Wyvern Rider at Level 20. Join along as we discuss these titles for Fire Emblem on the Nintendo Switch! Even if you don't plan on using her as combat unit, Annette is still plenty useful. Other option is to make him a Wyvern Lord and use him as a flying lockpick if you aren't happy with the way he is developing. (Also I helped him with some Str boost) then after Brigand mastery you get Death Blow which is nice as it gives you extra 6 strength when you initiate combat. I second wyvern Annette. Pretty much every other character in the game who is intended to be a mage can check at least one of these boxes. Felix: Lv45 Bow Knight. Ferdinand never felt particularly strong aside from Swift Strikes. A simple tip, but often forgotten by many. Men principal. This includes every game past FE6, with the exception of Birthright and Revelation, which I haven't played. Annette dark knight + thyrsus if you can get it + dark magic range + 1 and +1 range for 8 mv = maddening is way easier since you can just hop in snipe hop out I miss FE's trinity of magic. All of her reason list is effectively 1-2 range generic attack spells. Early: Damage- By providing examples of what others have used to beat the game with, I hope this category of sub-optimal but good enough builds might get exposed. Late: Damage, Tank, Support Id rather have her be able to use her plethora of spells than just one weapon the whole game. Annette is in the BL house which has a heavy focus on physical units. I had not used Jeritza before so his usefulness was a question to me. Magic in general destroyed her. Going a few extra levels to get a valuable skill is more than worth it, it's like early promoting in other FE games, sure you technically lose potential but the advantage you get is far more worth it. - Results (126 votes). 2022-06-29 / Posted By : / uno chef in fattoria ribs / Under : . This added bulk kept her going until she had the speed, and alert stance, to just dodge everything. I don't know if she's Mag-blessed but that's the kind of thing that we might be able to find out if we had more example end game builds/stats in this list to compare with . If you have previously posted a build somewhere please let me know and I'd be happy to add it to the list. Finally, I did complete most of the DLC (blue) quests when/if they seemed worthwhile. Can you save scum certification exams or is it hard locked whether you pass or fail on a given day or not? 13. She does well getting her to Wyvern Lord swinging a Bolt Axe. Annette as a WyvernLord had more Mag than Gremory Lysithea which explains a lot about why she was so effective. I don't know why people say she's a weak mage, she can ORKO most enemies in my run but I haven't reached the end yet. The game itself was also split into phases with very distinct challenges for me. Give her a bolt ax and she is scary. MVP. 19-20) and enemies that will normallydouble any of your party (AS in the late 30s and up). Early: Damage- Early: - As the game progresses Rally Speed is often no longer enough to stop units from getting doubled, let alone doubling units they otherwise wouldn't. Because she does have a weakness in heavy armor skill. All three are pretty good but I don't think she benefits that much from Gremory since her Faith spells aren't very special. Mid: Healer/Chip Damage But, as you say, Rally Strength in particular is a great Rally throughout the game (especially as a personal), and I think it's because I don't use rallybots in general that Annette hasn't seen almost any actionfor me in Part 2 - I can understand keeping her in as a rallybot even if she no longer is the best magical attacker I could field. Abyss came out halfway through my run and I completed it towards the end, so no bonus characters or items that were relevant. He also turned out with great Charisma and so had some potent gambit usage throughout the game. I looked at what's expected for her in this build and I got average in most stats with 14 extra points of Mag. Last, but certainly not least, we have Annette, my MVP and by far the unit who surprised me the most. Late: Chip Damage. How important is it to actually stick to one build over another?" Edit: no, it's from rally str. She doesn't get Physic, which is the default spell for healing in this game. Depends on what you want out of her, Annette's quite flexible. Not entirely unsurprising but I found it difficult to really determine what role she served. For the Paladin build, he would get 5 levels of Cavalier, then 25 levels of Paladin. For most of the mid-game I had her in the Assassin class and this worked wonderfully well for her. Press question mark to learn the rest of the keyboard shortcuts. Having Bow at A rank also helps her out too giving her Point-Blank Volley as a distant attacking option. 10 Use: Marianne In Maddening Mode, it's understandably easy to get tunnel vision about using the units that are capable of withstanding the most hits and dealing the most damage. Golden Deer / Verdant Wind Example Builds: Black Eagles / Crimson Flower Example Builds: Black Eagles / Silver Snow Example Builds: My personal reasons for starting this list: As Im playing my first Maddening NG game, I found myself wondering how my progress is going compared to others. She also learns Encloser which is super useful. She gets Str, HP, and speed stat boosters. The riding classes help maintain his overall stats but the Thief / Swordmaster / Assassin classes are good to develop his speed which I think is more important for Maddening. I'll post a part of my current BL Maddening build at the end of Part 1. I used Constance in the first couple of chapters until I recruited Lysithea and then she was benched for the rest of the game. Difficulty Level Differences This is a harder question to answer. Late: BIG Damage. And an attacking range of 11 with the Bolt Axe+ is matched only by a Dark Flier with Thyrsus (or Caduceus and S-Reason). Bolt Axe+ outdamages and outranges her spells. I very often used Edelgard to bait enemies such as assassins, swordmastersand Pegasus knights because she was largely untouchable by them and being doubled didn't matter when she couldn't be hurt. When is it safe to start the DLC side story? In Maddening enemies tend to branch into two categories - enemies that aren't hard to double (between 0-25AS from Ch. Rally Speed and Strength is not a trivial combination, I'd say it's OP even. Etc. Crusher was good when she wanted to double up close, or use Dust, and Bolt Axe was great for the range. So I saw her as a rally bot first, and based on many discussions I read online, decided to go with Lysithea as my main mage. She's also one of the units who got a lot of use out of unlocking Armor Knight. When is it safe to start the DLC side story? Early: - armed forces vacation club for veterans 082 825 4557; welsh keith brymer jones wife zapperstore.xyz@gmail.com Now that the DLC is out and the Dark Flier and Valkyrie classes are a thing, it's less of a benefit.

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